![]() Ultra Low Motion Blur (ULMB) uses back light pulsing at a fixed refresh rate to minimize blur.Fixed Refresh Rate is the traditional fixed refresh rate monitor technology.Force off and Disallow disables the use of G-Sync.Allow enables the use of G-Sync, and synchronizes monitor refresh rate to GPUs render target.Selects the technique used to control the refresh policy of an attached monitor. ![]() If you know what this setting does, please add a description here. ParameterĮnables an on-screen display of frames presented using flip model.Įnables the built-in frame rate limiter of the display drivers at the specified FPS.Ĭontrols what mode of the frame rate limiter will be used.Ĭontrols whether the G-Sync feature will be active in fullscreen only, or in windowed mode as well. Finally click on Apply changes to save the changes.ĪnandTech - Triple Buffering: Why We Love It - Recommended reading about triple buffering/Fast Sync.If you get a message that Filename.exe already belongs to a profile, verify that the application does not exist in the Profiles list again, then re-select the executable again with the file format in the selection dialog set to Application Absolute Path (*.exe) instead of the default Application EXE Name (*.exe).Navigate to and select the game executable and click Open.Click on the Add application to current profile icon (a small window with an icon of binoculars with a "+" above it). ![]() Click on the Create new profile icon (the sun).Using the Profiles list on top of the window, select the game-specific profile if one exists.Download and run the latest version of the Profile Inspector, see Installation.We really don’t have an explanation for that either.Select (or create if missing) the display driver profile for the game ![]() On this video card, it is Optimal Power that is the “slowest” at 79.8FPS and Adaptive and Prefer Maximum Performance are 2-FPS faster at 81FPS. They are completely opposite of the GeForce RTX 2080 SUPER. What’s even odder though are the results on the GeForce RTX 2060 SUPER. Our only going theory on this is that Prefer Maximum Performance is making the video card hit its power limit faster, thus cutting back the clock speed a bit, which does seem to affect performance ever so slightly. As we saw previously it can dive down below Optimal and Adaptive for whatever reason. Our only theory here might be in regards to the GPU Frequency. However, it is there and yells at you when you look at it. However, we are actually losing a bit of performance at Prefer Maximum Performance, it’s slight, 2-FPS, and could be considered our margin of error. What we see though is that Optimal Power and Adaptive are dead even on performance, our run-through does seem to be very consistent. We are performing a manual run-through in this game, so there are variances due to that, a margin of error, plus this game just performs a lot better overall. This game is different from the previous in a couple of ways. We move from the helicopter drop, call an airstrike on the town below and work our way all the way through the town taking out the baddies. For our evaluation, we are using a manual run-through in the first section of the campaign. We are utilizing custom game settings that we have manually selected which are set to “High” settings. We are using the new game, Call of Duty: Modern Warfare.
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